5/19/2023 0 Comments Plant tycoon gameplayWe've had a long time to think about a game like this. The basic goal of building a station to serve customers and some of the economic elements will be very familiar to players of Outpost Kaloki X, but even the basic mechanics, like how customers make their buying decisions, have undergone an overhaul. Jeremy Throckmorton: We didn't set out to make a Kaloki with a different name, but to make a new and different game using the lessons we learned. Is this Wii version a port in any sense of the word? IGN Wii: Space Station Tycoon seems to be based on the Xbox Live Arcade title Outpost Kaloki X. I know a lot of people give an answer like this, but they're all speaking the truth - working on this system rocks. I can't think of a better fit for this game other than the Wii. Everyone at Namco Bandai Games has been a lot fun to work with on this wacky project with monkeys and pirates in space. They have been willing to try something new and different and support the kind of games we want to make. We have always been drawn to the creative spirit of Nintendo. We've seen and done it all, so we have a lot of history in this industry. We even have several members of our team that have development histories that go back even further - stuff like the original Game Boy, which is kind of crazy. The people at Wahoo Studios have worked on console games beginning with the PS1. What drew you to Nintendo's new console?īrent Fox: Actually, Wahoo Studios has primarily been a console developer that ventured into independent game development by forming NinjaBee. IGN Wii: You've traditionally made PC games and recently jumped on board the Xbox 360. In total, we have spent in the neighborhood of 10-12 months starting from a small downloadable title The team size has varied from a small group of five and up to 16 people at peak. The game has gone through several different development processes and each iteration has pushed the game one step closer to what we had envisioned, and then the Wii just kind of opened the gates for us. IGN Wii: How big is the team working on Space Station Tycoon for Wii and how long has the game been in development?īrent Fox We have been working on the game for a while now. Keep reading to learn all about the exciting addition to Wii's growing library. We chatted with Namco Bandai Games producer Ben Cole and Wahoo Studios project manager and designer Brent Fox and Jeremy Throckmorton respectively about Space Station Tycoon. "Its fun-loving characters and off-the-wall space station scenarios should have Wii owners scrambling to get their stations thriving." "Space Station Tycoon utilizes the creative and unique functionality of the Wii by allowing gamers to emerge themselves in a type of tycoon gameplay never before experienced," said Makoto Iwai, executive vice president and COO of Namco Bandai Games.
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